Ranking System

In the game, players navigate through a hierarchy consisting of 14 distinct ranks, each carrying its own set of privileges and challenges. Combat dynamics are influenced by this ranking system, allowing players to target opponents within a two-rank radius of their own position. Higher ranks confer advantages such as increased success rates for basic and organized crimes, as well as improved odds of successfully attacking other players.

Advancement through the ranks is facilitated by the acquisition of $MOB coins, empowering players to elevate their status within the criminal underworld. The pinnacle of achievement within the game is the rank of Bruglione, marking the highest attainable position for individual players. However, upon founding a family within the game, players ascend automatically to the esteemed rank of Godfather, assuming leadership over their criminal syndicate.

As Godfather, players have the authority to appoint a trusted lieutenant, known as a Capo, to manage specific territories or spots owned by the family. This strategic delegation of responsibilities enhances organizational efficiency and facilitates the expansion of the family's influence within the game world.

Ranks
Required XP
Base Power
HP

Runner

0

10

10

Courier

10000

11

20

Henchman

20000

12

40

Petty Thief

30000

13

80

Racketeer

50000

15

160

Burglar

80000

17

320

Associate

130000

20

640

Gangster

210000

25

1280

Soldier

340000

32

2560

Swindler

550000

40

5120

Hitman

890000

50

10240

Local Chief

1440000

65

20480

Underboss

2330000

80

40960

Boss

3770000

100

81920

Capo

3770000

125

90000

Godfather

3770000

150

100000

To level up, the player should spend the same amount of the difference between two ranks. As an example, to level up from Hitman to Local Chief - the player should spend 550000 (1440000 - 890000) $MOB coins.

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