Ranking System
In the game, players navigate through a hierarchy consisting of 14 distinct ranks, each carrying its own set of privileges and challenges. Combat dynamics are influenced by this ranking system, allowing players to target opponents within a two-rank radius of their own position. Higher ranks confer advantages such as increased success rates for basic and organized crimes, as well as improved odds of successfully attacking other players.
Advancement through the ranks is facilitated by the acquisition of $MOB coins, empowering players to elevate their status within the criminal underworld. The pinnacle of achievement within the game is the rank of Bruglione, marking the highest attainable position for individual players. However, upon founding a family within the game, players ascend automatically to the esteemed rank of Godfather, assuming leadership over their criminal syndicate.
As Godfather, players have the authority to appoint a trusted lieutenant, known as a Capo, to manage specific territories or spots owned by the family. This strategic delegation of responsibilities enhances organizational efficiency and facilitates the expansion of the family's influence within the game world.
Runner
0
10
10
Courier
10000
11
20
Henchman
20000
12
40
Petty Thief
30000
13
80
Racketeer
50000
15
160
Burglar
80000
17
320
Associate
130000
20
640
Gangster
210000
25
1280
Soldier
340000
32
2560
Swindler
550000
40
5120
Hitman
890000
50
10240
Local Chief
1440000
65
20480
Underboss
2330000
80
40960
Boss
3770000
100
81920
Capo
3770000
125
90000
Godfather
3770000
150
100000
To level up, the player should spend the same amount of the difference between two ranks. As an example, to level up from Hitman to Local Chief - the player should spend 550000 (1440000 - 890000) $MOB coins.
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