Grinding

In the game, players have the option to engage in various grinding actions, each of which can be activated individually. Upon activation, these actions occur instantaneously, but players must wait for the cooldown period before initiating the next action. Each action offers distinct possibilities, experience point (XP) earnings, and the acquisition of $MOB coins. Players are free to select and activate any action according to their strategic preferences and objectives. Basic Crimes
Extort a Pigs Nest
3H
Rob a Hot-Dog Stand
6H
Deal Drug
6H
Rob a Jeweller
8H
Bribe the local pollice
4H
Practice shooting
2H
Each crime has its own distinct average reward, calculated based on character attributes, crime properties, reward pool, used bullet amount for the crime, and user level. Upon initiating a crime, a character undertakes a time-bound journey. Upon completion, rewards are distributed, character properties are updated, and crime property averages are recalculated. The intricacies of these calculations are as follows The characters new properties (for each) = the character's current property value + (the crime property average / (the character's current property value * 10))
New crime property average = current crime property average + ((character's current property value - current crime property average) / 50)
User reward power = MULTIPLY PER PROPERTY(crime property averages / character's property average) * used bullets * user rank
Total reward power = sum of user reward powers
Crime Reward = Crime completion time * (Reward pool / 4320) * (user reward power / total users' reward power) Earned XP = Crime completion time * 1000 Organized Crimes (WIP)
Organized crimes necessitate a skilled team of mobsters. Success and rewards hinge on an algorithm evaluating each member's diverse skills. Factors such as firing skill, driving skill, level, and used inventory items are considered. The algorithm determines success based on the team's collective skills, while rewards reflect their performance, incentivizing strategic team assembly.
Rob a millionare
6H
Driver, Leader, 2x Gunner
Kidnap hostages
4H
Driver, Leader, Gunner
Raid a business
6H
Driver, 2x Gunner
Intimidate a judge
8H
3x Gunner, Leader
Rob a national bank
24H
2x Driver, 4x Gunner, Leader
Murder Narcos
12H
Driver, 6x Gunner, Leader
Assault a jail
48H
7x Gunner, Leader
Smuggling black market
24H
6x Gunner, 2x Leader
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